Although windrunner’s initial HP and movement speed are low and looks fragile, her Windrun ability makes up these two weaknesses well. Windrunner has high growth in strength and intelligence which classifies her to a tank mage. The primary attack is normal, but her famous instant missile speed makes her last hit suppressive in lane. Generally, she will play offline because she can be hardly suppressed on lane.
The windrun skill will bring 50% bonus movement speed, while slowing movement of nearby enemies. This skill is the key point that Windrunner can play offlane. The enemies can’t catch her, let alone chase her to death. And the skill also adds evasion from all physical attacks which guarantee Windrunner to deal basic attack to enemy champions in lane.
Tactics and items:
Starting from the most common situation, Windrunner is often played as an offlane solo. She should be at the second and third position of the team. In the early, windrunner should pay attention to do more last hit. Because of its instant missile speed, she can easily suppress the opponent on lane by last hit hit and deny in early game. As Windrunner plays in offlane, she should be more careful when laning. Remember to take a set of wards, one is used to prevent field monsters from spawning in enemy area and the other is used to prevent Gank. This is very important. Because last hit occupies most of players’ attention and they still need to watch the mini-map. If a red spot turns back of Windrunner, she should change the position to avoid being surrounded ad killed by enemies. It will be better for an offlane Windrunner to equip Phase Boots. Because Phase Boots can both increase the attack damage and movement speed and it also plays well when matching up Windrun. If there are carry and semi - carry, Mekansm is better for windrunner. If Windrunner have to play DPS in the group, she can build Orchid Malevolence after equipping Phase Boots and play with teammates to gank enemy’s key champion.
If Windrunner plays in the bottom lane and protects the carry, she should pay more attention to enemy champions and deny in lane. The creep stacking in proper time is more important, because a wrong drawing of neutral creeps will make the ally lose the lane. And Windrunner also should mind the hatreds of creeps when click enemies in lane. For example, Windrunner can turn the forest and attack enemy champions in the back in a safe situation and harass champions to level up and gain gold.