2013年6月5日星期三
DOTA:6.78b Fixing Bugs
Not long ago, IceFrog released new version for DOTA - 6.78 which brought two new heroes and lots of changes for us (related news). Now IceFrog again announced the latest version - 6.78b. It mainly fixes some bugs to balance the game. Below are the details:
- Fixed a bug that allowed some players to control two heroes
- Fixed being unable to easily tell when Tombstone was Decrepified
- Fixed False Promise interaction with Shallow Grave
- Fixed Quelling Blade doing damage to allied wards
- Fixed the passive regen missing on Spirit Bear's Armlet
- Fixed Empty Bottle courier slow lasting a couple extra seconds after it is filled
- Fixed Buyback cooldown display not always being accurate
- Fixed Rupture hurting couriers
- Fixed some issues with targeting near units with Stone Caller
- Fixed Flak Cannon vs Gem
- Fixed Panda with Bloodstone being unable to revive
- Fixed swapping costing you an extra 100 gold if you swap after repicking a new hero
- Fixed multiple swaps costing you more gold
- Fixed Bloodrage removing Doom and stuns from allies
- Fixed Bloodrage removing Elder Dragon Form
- Fixed various tooltips
- Fixed a bug with Courier haste speed when interacting with slows
- Fixed Bloodstone charges being slightly inaccurate when activating the item manually
- Fixed Rupture piercing Shallow Grave
- Fixed False Promise interaction with Armlet and Power Treads
- Fixed Shadow Demon base int
- Fixed Mortal Strike interaction with Linken's Sphere
- Fixed an Aghnaim's Scepter droppability issue
- Fixed aoe XP/Gold with deny/neutral/suicide
- Fixed Aghanim Reaper buyback not being prevented properly if someone else gets the last hit
- Fixed some minor issues with the values on Eye of the Storm
- Fixed Geomagnetic Grip being wasted if targeting ground and no nearby Rock is found to pull
2013年3月14日星期四
Dota movie maker Interview
hexOr, the German player has been around for some years. He is a very successful Dota movie maker and is very active in the competitive scene during DotA days. He’s now trying a full comeback after being a stand-in for several teams in 2012.

Dota 2 - The Art of Juking - 200th Video Special Episode
Can you share with us your Gamescom experience (WCG Qualifier and SEE)?
It was fun, even though we only ended up being on 3rd place we enjoyed the time there, because it was a cool event, especially if you can play there with friends you’ve known for a very long time. It was also very interesting to talk to other people and also get to know each other better, e.g. Wagamama (at that time Infused).
Moving on to your video making/editing career. How time consuming is it?
It is indeed very time consuming, but I like to do it besides my real job and Dota 2. Most of the times, it is hard to keep my channel active, but I am trying my best to provide some cool videos as much as possible to my loyal fans and of course also to everyone else who likes to watch my videos.
[...]
You mentioned constant feedback. How do you cope with criticism and haters?
Nowadays my feedback, likes etc, is about 95-99% positive, so to be honest I don’t care too much about haters, because there will always be haters :) and constructive criticism is good, it is in my opinion not negative. However, I don’t get such a good feedback all the time, sometimes there are also videos which people don’t like. If some of them put constructive criticism in the comments, I might be able to improve the quality of the further videos, which is very important to provide the best quality all the time.
Blurpi has recently returned to the movie making scene. How would you describe yours and his editing style?
Let’s talk about Blurpi. I think he’s one of the best Moviemakers. He’s experienced and I’m not sure whether he’s still visiting a Motion Graphics Class. His videos are unique because of the perfect sync with the music, and it’s terrific. He’s very creative and always thinks of many wonderful ideas. Apart from Luck Is No Excuse 2, my edit was also time-consuming and it requires much work and ideas. I want to edit my videos clean in order that people can follow the actions better instead of many effects and camera spins.
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